

To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. bombers are not as manoeuvrable as fighters), and ammunition reloads after a certain period of time without players needing to return to an airfield. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. Damage models, flight models, and physics are greatly simplified (e.g. It is possible to see aircraft of the same type on opposing teams. In Arcade mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar battle ratings. They further went on to clarify that they were in the Serie 2.3 model, while other fans in the thread reported the documents and argued over whether they were classified or not. This happened on Sunday morning and, doubtless quite pleased with their work, _RED_CROSS_ popped back into the thread several times during the day, saying things like "It took ~11 seconds for the turret to make a complete turn, so 550 mil/s (31°) is indeed correct not 40°. Player _RED_CROSS_ got rather annoyed with a user saying that the turret's rotation speed was 40 degrees a second, among other things, and so decided to try and win the argument by-under the title 'Sekrit Document'-posting portions of the gunner manual for the Leclerc to prove their point (thanks, UK Defence Journal). The War Thunder forums see many arguments about the accuracy or otherwise of particular hardware, and this weekend saw one about the French Leclerc Main Battle Tank and its variants: which at one stage, got down to the exact speed of rotation of the tank's turret.
